Zelda (
sageprincess) wrote2019-05-30 09:40 am
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TFS GOD INFO
CHARACTER: Princess Zelda
CANON: Legend of Zelda: Ocarina of Time
GOD: Metis
MYTHOLOGY: Greek
POWER: Dream Manipulation
FOLLOWERS: 23,650
SHINKI:
TEMPLE:
The Temple of Metis is, at first blush, an unassuming place: stepping stones cross a clear and shallow reflecting pool to a small, open shrine in its center. White, gleaming columns support a domed roof, which bears reliefs depicting Metis' exploits, from crafting the potion that would force Chronos to release the children he had swallowed, to her shapeshifting contest with Zeus that resulted in her being swallowed herself, to crafting the armor Athena would wear when she would burst from Zeus' head fully formed (and giving him a massive headache to boot). A statue of a woman stands on a pedestal in the center; she is humbly dressed, and holding out a jar or vase of some sort. Intricate, geometric designs are etched into the roof and central pedestal, though time has worn away some of the finer details.
And that's all there is to it, if you don't use your wits.
There are several ways to open the true Temple of Metis, and the goddess has the ability to change the method at will, but examination of the jar the statue is holding will reveal the simplest and most consistent way. The jar moves on a vertical axis, and if one fills it with water, it will tip over much like a sōzu. This spilled water is key, however, as it begins to glow as it seeps into the cracks of the delicate carvings surrounding the statue. A chime plays, and then the floor opens up to reveal a stone spiral staircase descending underground with luminescent crystals embedded into the walls lighting the way.
From here there are three main areas to the underground complex: the living area is cozy, though spacious enough to not trigger claustrophobia in its residents despite being entirely underground. One wing houses several warm bedrooms, as well as a few bathing rooms connecting them. The other side is home to the kitchen and dining area, where the tools provided are perhaps still a little outdated, but at least we're not cooking food over an open fire or anything. A simple iron chandelier hangs over the dining table, bearing more of those luminescent crystals to a cast a warm glow over any guests sitting there. Finally, past the dining area is a more casual living space with couches and chairs centered around a fireplace (where does the smoke go if we're underground? shut up don't ask questions). As for the other two sections of the complex, there is the library, which seems to have been recently updated and dusted, possessing a great many scrolls and books ranging in topics from herbal medicinal recipes to metal working. And finally, tucked away in the back, there is a spring of blessed holy water, glowing a constant tranquil blue.
But who knows? Perhaps Metis is hiding even greater secrets deeper within, just waiting for the right person to uncover them...
△ | △ | △ | △ | △ | △
OPT-IN/OUT OF DREAM MANIPULATION
I realize some people may not want their characters' dreams messed with! This is perfectly fine, Zelda's not going to be one to hop in and out of peoples' heads willy nilly anyway. But just for my own sake, I would like to keep a record of what is and is not okay for future reference. So in the comments below, please write the names of your characters and any limits you would like to be placed on your characters regarding Zelda's dream hopping. If you want to opt out entirely, that's cool! If you just wouldn't want her seeing/messing with certain things, just make a note of it!
By the same token, if you have a plot in mind where you would like to make use of her god power, hit me up in here or on plurk at
jamizoid and we'll work something out!
CANON: Legend of Zelda: Ocarina of Time
GOD: Metis
MYTHOLOGY: Greek
POWER: Dream Manipulation
FOLLOWERS: 23,650
SHINKI:
Minako Aino | Aiki (愛) | ![]() Vessel: Microphone Power: Siren Song |
Natsuru Senou | Youki (踊) | ![]() Vessel: Magical Girl Outfit Power: Ribbon Manipulation |
![]() | Tamako | Shuki (珠) | soulless Vessel: Pair of shoes Power: None |
TEMPLE:
The Temple of Metis is, at first blush, an unassuming place: stepping stones cross a clear and shallow reflecting pool to a small, open shrine in its center. White, gleaming columns support a domed roof, which bears reliefs depicting Metis' exploits, from crafting the potion that would force Chronos to release the children he had swallowed, to her shapeshifting contest with Zeus that resulted in her being swallowed herself, to crafting the armor Athena would wear when she would burst from Zeus' head fully formed (and giving him a massive headache to boot). A statue of a woman stands on a pedestal in the center; she is humbly dressed, and holding out a jar or vase of some sort. Intricate, geometric designs are etched into the roof and central pedestal, though time has worn away some of the finer details.
And that's all there is to it, if you don't use your wits.
There are several ways to open the true Temple of Metis, and the goddess has the ability to change the method at will, but examination of the jar the statue is holding will reveal the simplest and most consistent way. The jar moves on a vertical axis, and if one fills it with water, it will tip over much like a sōzu. This spilled water is key, however, as it begins to glow as it seeps into the cracks of the delicate carvings surrounding the statue. A chime plays, and then the floor opens up to reveal a stone spiral staircase descending underground with luminescent crystals embedded into the walls lighting the way.
From here there are three main areas to the underground complex: the living area is cozy, though spacious enough to not trigger claustrophobia in its residents despite being entirely underground. One wing houses several warm bedrooms, as well as a few bathing rooms connecting them. The other side is home to the kitchen and dining area, where the tools provided are perhaps still a little outdated, but at least we're not cooking food over an open fire or anything. A simple iron chandelier hangs over the dining table, bearing more of those luminescent crystals to a cast a warm glow over any guests sitting there. Finally, past the dining area is a more casual living space with couches and chairs centered around a fireplace (where does the smoke go if we're underground? shut up don't ask questions). As for the other two sections of the complex, there is the library, which seems to have been recently updated and dusted, possessing a great many scrolls and books ranging in topics from herbal medicinal recipes to metal working. And finally, tucked away in the back, there is a spring of blessed holy water, glowing a constant tranquil blue.
But who knows? Perhaps Metis is hiding even greater secrets deeper within, just waiting for the right person to uncover them...
△ | △ | △ | △ | △ | △
I realize some people may not want their characters' dreams messed with! This is perfectly fine, Zelda's not going to be one to hop in and out of peoples' heads willy nilly anyway. But just for my own sake, I would like to keep a record of what is and is not okay for future reference. So in the comments below, please write the names of your characters and any limits you would like to be placed on your characters regarding Zelda's dream hopping. If you want to opt out entirely, that's cool! If you just wouldn't want her seeing/messing with certain things, just make a note of it!
By the same token, if you have a plot in mind where you would like to make use of her god power, hit me up in here or on plurk at
PREVIOUS SHINKI
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